A.) To access the device's context B.) To define a class C.) To rebuild the widget tree D.) To declare a variable
A.) function myFunction() { } B.) def myFunction { } C.) void myFunction() { } D.) func myFunction { }
A.) A widget that cannot be updated after creation B.) A widget without a name C.) A widget with no child widgets D.) A widget without properties
A.) To create a widget B.) To update the widget's properties C.) To initialize variables D.) To define a class
A.) Text B.) Container C.) ListView D.) Row
A.) let myConst = 10; B.) final myConst = 10; C.) constant myConst = 10; D.) var myConst = const 10;
A.) To create animations B.) To manage navigation and route transitions C.) To define a class D.) To declare a variable
A.) int B.) bool C.) String D.) double
A.) To create a button with rounded corners B.) To create a button with a flat appearance C.) To define a class D.) To declare a variable
A.) padding: EdgeInsets(16) B.) margin: EdgeInsets.all(16) C.) padding: 16px D.) padding: 16